@connect
@connect direction=room
This command creates a new exit from the room the player is standing in, going in direction
, which exits into room
. This command is not usable if the player's current location (where they are standing) is not a room that belongs to them.
If the target room is not owned by the player, the exit is still created but is set to Blocked
; only the player who owns the destination can clear this flag.
If both the current room and the target room are owned by the player, and there isn't a previous exit already in the way, then @connect
will create both 'directions' of travel; if room B is north of room A, then room A is south of room B.
The available directions are:
north
east
south
west
northeast
northwest
southeast
southwest
up
down
in
out
Examples
@connect up=#37
@connect southeast=#105