@connect

@connect direction=room

This command creates a new exit from the room the player is standing in, going in direction, which exits into room. This command is not usable if the player's current location (where they are standing) is not a room that belongs to them.

If the target room is not owned by the player, the exit is still created but is set to Blocked; only the player who owns the destination can clear this flag.

If both the current room and the target room are owned by the player, and there isn't a previous exit already in the way, then @connect will create both 'directions' of travel; if room B is north of room A, then room A is south of room B.

The available directions are:

  • north
  • east
  • south
  • west
  • northeast
  • northwest
  • southeast
  • southwest
  • up
  • down
  • in
  • out

Examples

@connect up=#37

@connect southeast=#105