Attribute reference

This is a list of attributes you can set on objects and what they mean.

allow-tel.#ID: When set to any non-empty text, this attribute allows player #ID to teleport into a room that they would not normally be allowed into, because the room is RestrictedTel.

fget: This attribute is the message that is displayed to a player who tries to pick up the object when it is immovable (because it is Fixed or Scenery). By default, it displays Your efforts to move it are in vain.

xenter: Emoted when a player steps into a hollow object. Thus, if the attribute is leaps in and UniqueBob enters the object, the other players will see, UniqueBob leaps in.

enter: Printed when a player enters a hollow object.

desc: The object's description. Defaults to, You see swirling mists of possibility here.

status_a and status_b These are the "current status" of an object, displayed in parentheses next to its name (e.g. Nua (sleeping)). If both status_a and status_b are set, only status_b is shown. The only difference between them is that whenever you move, status_b goes away; status_a does not.

ltel: When set on a player, this is emoted right before you teleport somewhere. Defaults to vanishes in a puff of smoke.

atel: When set on a player, this is emoted right after you teleport somewhere. Defaults to appears in a puff of smoke.

wakeup: This is emoted when you wake up (i.e. log in).

sleep: This is emoted when you fall asleep (i.e. disconnect from the MUD).

blocked: When set on an exit, this is displayed to someone who tries to use the exit while it is flagged Blocked.